Lime Blossom Studio

Puzzles for the people

Games on Steam

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Hoverboard Hostile

Ride a hoverboard around a tiny planet and launch off hills in this survivors-like. Made for the 10-day MDEV 26 Game Jam. 2026.

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The Last Storm Crystal

A tactics deckbuilder game made in 7 days with a team of 2. 2024.

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The Essence of Tactics

A tactics game made in 14 days with a team of 3. 2024.

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Gobbies Stole My Ruins

A dungeon crawler made in 7 days with a team of 2. 2024.

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Whenever; The Door Opens

An experiment in designing/developing deckbuilding games. Made in 7 days with a team of 3. 2024.

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Stocking Stuffer

A Christmas themed matching game. An experiment in physics based matching games. Made in 48 hours. 2022.

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Tiny Bot Apocalypse

A 3rd person shooter. Dash around the destroyed city as waves of monsters attack. Made in 48 hours. 2023.

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Bit Boarding

A hoverboarding experience for PC VR. Bend your knees and shift your weight to control your board. Made in 48 hours with a team of 4. 2016.

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The Monster's Norm

An experiment in making the player revolted with their own actions, this PC VR game was made in 48 hours with a team of 4. 2017.

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Deep Trouble

A mobile/web game that preaches about the morality of shark fin soup. Made in 48 hours with a team of 6. 2017.

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Neurant

A twin-stick shooter about coping with death. Made in 48 hours with a team of 6. 2021.

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Scrambo

An arcade side scrolling shooter about a super soldier with anxiety. Made in 72 hours without internet with a team of 4. 2017.

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Chaos Rocks

A simple 2D platformer prototype. Made in 48 hours. 2021.

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Don't Get Spiked!

A simple arcade game that experimented with grappling hook mechanics. Made in 48 hours. 2021.

Lime Blossom Studio

From puzzles to tactics games, I've been on a journey to make games you'll love.

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